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John Pedigo
Ok here is the story...I was the producer on the game for Sega...So there were a combination of factors that led to it's demise...Sega was moving away from 16 bit altogether, X-Women was going to be the last Genesis game. Once they moved toward the PC stuff with HEAT.net the writing was on the wall...As a producer I failed because I became too good of friends with Clockwork (we were going to raves and parting hard). When it became time to be a hard ass boss, I wasn't and they didn't think so either...And the my only coder has some personal issues that he needed to take care of...Cleverly the coding was done in Assembly which made it almost impossible to find another programmer to work on it....and so a combination of all that killed X-Women. I have heard there is a directors cut of most of it from Clockwork...I did have a ROM for a few years but came up empty when I tried to fire it up...Steve the artist did a awesome job on the bodies...I haven't talk to those guys since 1998.